The Bourne Conspiracy
  • The Bourne Conspiracy
    Industry: Gaming
    Client: High Moon Studios

    Credits:
    Francis Tsai-Keyframe Art, Environments
    Derick Tsai-Storyboards+Animatics

    While at High Moon Studios, Francis Tsai served as Principal Concept Artist on Robert Ludlum's The Bourne Conspiracy, helping to shape and craft the look and feel for the game adaptation of this modern classic.  The Bourne franchise's unique blend of hand held camerawork, traveling through exotic European locales, thrilling car chases and bone crunching hand to hand combat has influenced an entire generation of action films and High Moon wanted to make sure they captured the spirit of the series in the games.  Francis's narrative imagery and environment designs were used as inspiration as well as a road map to guide the production in every phase of the production pipeline. 
  • NARRATIVE IMAGERY
  • Do not let this man behind the wheel of a car, your city will never look the same again!
  • Church Shootout
    This purpose of this piece wasn't mean to represent a specific level or scenario, but to broadly capture the spirit and the type of action packed gameplay the team wanted for the game.
  • ENVIRONMENT DESIGN
  • Snowy Eve
  • STORYBOARDS+ANIMATICS COMING SOON
Description
 
Fields
Game Design, Video Game Design, Film
Date
2011